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	<title>Comments for My Simple Minded World</title>
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	<link>http://mysimplemindedworld.wordpress.com</link>
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		<title>Comment on 2009 Game Sale Predictions by duiu</title>
		<link>http://mysimplemindedworld.wordpress.com/2009/06/12/2009-game-sale-predictions/#comment-86</link>
		<dc:creator>duiu</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://mysimplemindedworld.wordpress.com/?p=60#comment-86</guid>
		<description>Hello? Halo 3 ODST?</description>
		<content:encoded><![CDATA[<p>Hello? Halo 3 ODST?</p>
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		<title>Comment on 10 Game Design Commandments by Ideas on what makes a console game successful &#171; My Simple Minded World</title>
		<link>http://mysimplemindedworld.wordpress.com/2008/09/14/10-game-design-commandments/#comment-84</link>
		<dc:creator>Ideas on what makes a console game successful &#171; My Simple Minded World</dc:creator>
		<pubDate>Thu, 11 Jun 2009 20:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://mysimplemindedworld.wordpress.com/?p=21#comment-84</guid>
		<description>[...] this doesn&#8217;t supercede my article on Game Design Commandments, as that dealt with tactical fundamental gameplay issues, and this is a broader strategic [...]</description>
		<content:encoded><![CDATA[<p>[...] this doesn&#8217;t supercede my article on Game Design Commandments, as that dealt with tactical fundamental gameplay issues, and this is a broader strategic [...]</p>
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		<title>Comment on 10 Game Design Commandments by Some game design articles &#124; No Name Games</title>
		<link>http://mysimplemindedworld.wordpress.com/2008/09/14/10-game-design-commandments/#comment-72</link>
		<dc:creator>Some game design articles &#124; No Name Games</dc:creator>
		<pubDate>Fri, 12 Dec 2008 18:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://mysimplemindedworld.wordpress.com/?p=21#comment-72</guid>
		<description>[...] http://mysimplemindedworld.wordpress.com/2008/09/14/10-game-design-commandments/ I found this article to be pretty interesting, basically it&#8217;s a set of do&#8217;s and don&#8217;t s when it comes to designing, or just well making a game. [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://mysimplemindedworld.wordpress.com/2008/09/14/10-game-design-commandments/" rel="nofollow">http://mysimplemindedworld.wordpress.com/2008/09/14/10-game-design-commandments/</a> I found this article to be pretty interesting, basically it&#8217;s a set of do&#8217;s and don&#8217;t s when it comes to designing, or just well making a game. [...]</p>
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		<title>Comment on 10 Game Design Commandments by Kyle Barrett</title>
		<link>http://mysimplemindedworld.wordpress.com/2008/09/14/10-game-design-commandments/#comment-71</link>
		<dc:creator>Kyle Barrett</dc:creator>
		<pubDate>Sat, 29 Nov 2008 23:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://mysimplemindedworld.wordpress.com/?p=21#comment-71</guid>
		<description>I want to start somewhere with disagreeing and I don&#039;t know where. Lets go with a tiny thing:

You should actually play LittleBigPlanet, if you own the game, I don&#039;t know how someone can be so in the dark about what it is about. The controls are really neither here nor there. Most of the levels have you floating or trampolining or in rocket cars. Mario like precision is NOT the idea.


Secondly the first 2 make me angry, especially when you take into account the 10th one.

Man I read it all through and you back them up a lot better in your actual explanataions but it&#039;s not not right. I consider you just being bad at summing things up, becuase what the titles were, were different from the exmaples and scenarios you gave.</description>
		<content:encoded><![CDATA[<p>I want to start somewhere with disagreeing and I don&#8217;t know where. Lets go with a tiny thing:</p>
<p>You should actually play LittleBigPlanet, if you own the game, I don&#8217;t know how someone can be so in the dark about what it is about. The controls are really neither here nor there. Most of the levels have you floating or trampolining or in rocket cars. Mario like precision is NOT the idea.</p>
<p>Secondly the first 2 make me angry, especially when you take into account the 10th one.</p>
<p>Man I read it all through and you back them up a lot better in your actual explanataions but it&#8217;s not not right. I consider you just being bad at summing things up, becuase what the titles were, were different from the exmaples and scenarios you gave.</p>
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		<title>Comment on First! by Michael Deering</title>
		<link>http://mysimplemindedworld.wordpress.com/2007/09/21/first/#comment-68</link>
		<dc:creator>Michael Deering</dc:creator>
		<pubDate>Thu, 12 Jun 2008 04:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://mysimplemindedworld.wordpress.com/2007/09/21/first/#comment-68</guid>
		<description>First!</description>
		<content:encoded><![CDATA[<p>First!</p>
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		<title>Comment on My latest obsession &#8211; skate. by PspWallpapers</title>
		<link>http://mysimplemindedworld.wordpress.com/2007/09/21/my-latest-obsession-skate/#comment-2</link>
		<dc:creator>PspWallpapers</dc:creator>
		<pubDate>Fri, 21 Sep 2007 22:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://mysimplemindedworld.wordpress.com/2007/09/21/my-latest-obsession-skate/#comment-2</guid>
		<description>Yeah, I&#039;ve been digging this game. It&#039;s a refreshing change from all the Tony Hawk stuff.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve been digging this game. It&#8217;s a refreshing change from all the Tony Hawk stuff.</p>
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